Thatgamecompany co-founders Jenova Chen and Kellee Santiago go over their E3 strategy back in 2007.
They were showing the critically acclaimed Cloud at our IndieCade booth. Those two and the rest of thatgamecompany later went on to develop the smash hit Journey, which recently won more awards than we can keep track of!
Remember, we’re still accepting submissions for games to show in our E3 booth this year and for the IndieCade festival in October. Get your game in by this Wednesday, May 15, for consideration for both (otherwise, May 31 is the regular deadline for festival submissions, June 30 is the extended deadline).
More info: http://indiecade.com/submissions/ 

Thatgamecompany co-founders Jenova Chen and Kellee Santiago go over their E3 strategy back in 2007.

They were showing the critically acclaimed Cloud at our IndieCade booth. Those two and the rest of thatgamecompany later went on to develop the smash hit Journey, which recently won more awards than we can keep track of!

Remember, we’re still accepting submissions for games to show in our E3 booth this year and for the IndieCade festival in October. Get your game in by this Wednesday, May 15, for consideration for both (otherwise, May 31 is the regular deadline for festival submissions, June 30 is the extended deadline).

More info: http://indiecade.com/submissions/ 

killscreen:

“We were kicking around ideas of what a Witness poster would look like if we were to make one. We eventually came up with one that we really liked, and we’ll release that at some point in the future. But in the meantime we thought it would be nice to show some of the runner-up concepts.”

-Jonathan Blow

So excited for the new hotness from Jonathan Blow!

Throwback Braid screenshots.

We featured an early version of indie developer Jonathan Blow’s time-bending hit Braid at our booth during the E3 trade show in 2007. The game went on to win many awards and become one of the top-rated titles on Xbox Live Marketplace.

If you think you have the next Braid, we want to see it! Submit your game to us by next Wednesday, May 15 to be considered for our E3 booth this year (May 31 deadline for the IndieCade 2013 festival in October, late deadline: June 30). 

For all the details, head over to http://www.indiecade.com/submissions/

Just an important reminder for all you devs!

indiecade:

image
Calling All Indies:
Submit Your Games for IndieCade 2013!
When: NOW until June 30*
Have a secret project in the works or any new game you want people to play? That’s what IndieCade is all about! Whether it’s a tabletop RPG, a traditional digital game, a maverick mobile…
image
Calling All Indies:
Submit Your Games for IndieCade 2013!
When: NOW until June 30* 
Have a secret project in the works or any new game you want people to play? That’s what IndieCade is all about! Whether it’s a tabletop RPG, a traditional digital game, a maverick mobile adventure game, or an experimental installation of metal and glowsticks — bring it on! Our acclaimed international panel of judges is fearless and open-minded.

 

IndieCade is now accepting game submissions for its annual International Festival of Independent Games, “the Sundance of the video game industry.” Indie games and developers are the heart of IndieCade. Our goal is to fully showcase your work and to help you thrive, with past premiered games at IndieCade that include Johann Sebastian Joust and Skulls of the Shogun. We work to provide creators’ visibility, networking, and peer recognition from within the industry and around the world. 
Works-in-progress are encouraged!

 

If chosen, your game:
  • May be selected to be showcased at E3 (Deadline: May 15) 
  • Is eligible to participate in the IndieCade Red Carpet Awards
  • Will be featured at IndieCade Festival’s GameWalk, October 4-6
  • All submissions will receive one IndieCade Festival Plus Pass (valued at $250+) with access to festival, sessions, and IndieXchange networking opportunities
  • Will be promoted via IndieCade.com & social media.

 

* Regular submissions close May 31. Late submissions run through June 30.

Here’s a little trailer featuring some of what goes down at IndieCade.

Music by Mega Crush

Bedroom Developments: Making PlayStation Games in Your Underwear. Thankfully everyone at this talk is wearing pants.

Bedroom Developments: Making PlayStation Games in Your Underwear. Thankfully everyone at this talk is wearing pants.

Night games: People working to decipher cryptic gnome language in Roaming Gnomes

Night games: People working to decipher cryptic gnome language in Roaming Gnomes

Packed 300-seat theater of IndieCade East attendees playing Renga

Packed 300-seat theater of IndieCade East attendees playing Renga

Two combatants try to press the other’s button atop the camera helmets in hit me. IndieCade East night games.

Two combatants try to press the other’s button atop the camera helmets in hit me. IndieCade East night games.

The teams are still busy at work in the PlayStation Mobile hosted GameJam. Day two of IndieCade East

The teams are still busy at work in the PlayStation Mobile hosted GameJam. Day two of IndieCade East

Group panel from the Games as Commentary talk. Paolo Pedercini (Carnegie Mellon University), Heather Chaplin, Richard Hofmeier, and Ian Bogost (Georgia Tech). Moderated by game designer Simon Ferrari.

Group panel from the Games as Commentary talk. Paolo Pedercini (Carnegie Mellon University), Heather Chaplin, Richard Hofmeier, and Ian Bogost (Georgia Tech). Moderated by game designer Simon Ferrari.

View from the lobby.

View from the lobby.

A trio having a blast with Johan Sebastian Joust.

A trio having a blast with Johan Sebastian Joust.