alpha-beta-gamer:

We see a lot of interesting games at Alpha Beta Gamer, but Gorogoa is 15 minutes of the most unique, innovative and intelligent gameplay we’ve experienced this year.
Gameplay is spilt across four beautifully illustrated and animated panels that helped win it the IGF Excellence in Visual Arts Award.  These four panels can be moved around, zoomed in and out of and placed on top of each other to solve puzzles, allowing your character to continue his journey through the beautifully crafted world.  As you progress, the panels interact with each other in a variety of surprising and delightful ways, allowing for plenty of ‘wow that’s clever’ moments.
Gorogoa is targeted for release late in 2014 for PC & Mac, then subsequently mobile platforms.  With it’s beautiful animation (the GIFs above don’t do it justice), intelligent design and unique gameplay it’s bound to win more awards when it’s released.  Personally, it’s already my GOTY.  Highly Recommended.
Download the Alpha Demo, Free
alpha-beta-gamer:

We see a lot of interesting games at Alpha Beta Gamer, but Gorogoa is 15 minutes of the most unique, innovative and intelligent gameplay we’ve experienced this year.
Gameplay is spilt across four beautifully illustrated and animated panels that helped win it the IGF Excellence in Visual Arts Award.  These four panels can be moved around, zoomed in and out of and placed on top of each other to solve puzzles, allowing your character to continue his journey through the beautifully crafted world.  As you progress, the panels interact with each other in a variety of surprising and delightful ways, allowing for plenty of ‘wow that’s clever’ moments.
Gorogoa is targeted for release late in 2014 for PC & Mac, then subsequently mobile platforms.  With it’s beautiful animation (the GIFs above don’t do it justice), intelligent design and unique gameplay it’s bound to win more awards when it’s released.  Personally, it’s already my GOTY.  Highly Recommended.
Download the Alpha Demo, Free
alpha-beta-gamer:

We see a lot of interesting games at Alpha Beta Gamer, but Gorogoa is 15 minutes of the most unique, innovative and intelligent gameplay we’ve experienced this year.
Gameplay is spilt across four beautifully illustrated and animated panels that helped win it the IGF Excellence in Visual Arts Award.  These four panels can be moved around, zoomed in and out of and placed on top of each other to solve puzzles, allowing your character to continue his journey through the beautifully crafted world.  As you progress, the panels interact with each other in a variety of surprising and delightful ways, allowing for plenty of ‘wow that’s clever’ moments.
Gorogoa is targeted for release late in 2014 for PC & Mac, then subsequently mobile platforms.  With it’s beautiful animation (the GIFs above don’t do it justice), intelligent design and unique gameplay it’s bound to win more awards when it’s released.  Personally, it’s already my GOTY.  Highly Recommended.
Download the Alpha Demo, Free

alpha-beta-gamer:

We see a lot of interesting games at Alpha Beta Gamer, but Gorogoa is 15 minutes of the most unique, innovative and intelligent gameplay we’ve experienced this year.

Gameplay is spilt across four beautifully illustrated and animated panels that helped win it the IGF Excellence in Visual Arts Award.  These four panels can be moved around, zoomed in and out of and placed on top of each other to solve puzzles, allowing your character to continue his journey through the beautifully crafted world.  As you progress, the panels interact with each other in a variety of surprising and delightful ways, allowing for plenty of ‘wow that’s clever’ moments.

Gorogoa is targeted for release late in 2014 for PC & Mac, then subsequently mobile platforms.  With it’s beautiful animation (the GIFs above don’t do it justice), intelligent design and unique gameplay it’s bound to win more awards when it’s released.  Personally, it’s already my GOTY.  Highly Recommended.

Download the Alpha Demo, Free

(via fuckyeahindiegames)

polygondotcom:

A list of every video game ever made: 43,806 names, and counting
It’s 43,806 names long, and it’s not even close to being finished.
It’s a project to name every single video game, ever made, for every platform. Pastebin user Data_Baser is leading the project, with help from 4chan’s /vr/ retro games board. And it aims to be comprehensive, including not just arcade, console or PC releases, but video games made for mobile platforms, browser-based games, and visual novels.
So far, the oldest entries are for Computer Space and Galaxy Game (pictured), both class of 1971. Early examples of video games, such as Spacewar! (developed in 1962 at the Massachusetts Institute of Technology) or Tennis for Two (1958, at Brookhaven National Laboratory) are not in the roll call.
(Link to the full story)

polygondotcom:

A list of every video game ever made: 43,806 names, and counting

It’s 43,806 names long, and it’s not even close to being finished.

It’s a project to name every single video game, ever made, for every platform. Pastebin user Data_Baser is leading the project, with help from 4chan’s /vr/ retro games board. And it aims to be comprehensive, including not just arcade, console or PC releases, but video games made for mobile platforms, browser-based games, and visual novels.

So far, the oldest entries are for Computer Space and Galaxy Game (pictured), both class of 1971. Early examples of video games, such as Spacewar! (developed in 1962 at the Massachusetts Institute of Technology) or Tennis for Two (1958, at Brookhaven National Laboratory) are not in the roll call.

(Link to the full story)

IndieCade #screenshotsaturday Showcase April 19
Each week we feature 10 screenshots offered by developers currently working on games for submission to the IndieCade Festival. Here are this week’s selections (in alphabetical order).
In light of the enthusiastic response to this weekly feature, we’ve added the rule that if your screenshot isn’t selected this week it is automatically re-entered the following week. Full rules are here.
Alone It Wanders by PoshRaven
Beyond Eyes by Tiger & Squid
EarthNight by Cleaversoft
Freedom Planet by GalaxyTrail
Pioneers by Eigen Lenk
Powargridby Wee Free Studio
Somewhere by oleomingus
Storium, The Online Storytelling Game by Protagonist Labs
The Hit by Dan Stubbs
Whispering Willows by Night Light Interactive
And thank you to everyone for taking part. Keep your screenshots coming. We love letting everyone see the awesome work you do.
IndieCade #screenshotsaturday Showcase April 19
Each week we feature 10 screenshots offered by developers currently working on games for submission to the IndieCade Festival. Here are this week’s selections (in alphabetical order).
In light of the enthusiastic response to this weekly feature, we’ve added the rule that if your screenshot isn’t selected this week it is automatically re-entered the following week. Full rules are here.
Alone It Wanders by PoshRaven
Beyond Eyes by Tiger & Squid
EarthNight by Cleaversoft
Freedom Planet by GalaxyTrail
Pioneers by Eigen Lenk
Powargridby Wee Free Studio
Somewhere by oleomingus
Storium, The Online Storytelling Game by Protagonist Labs
The Hit by Dan Stubbs
Whispering Willows by Night Light Interactive
And thank you to everyone for taking part. Keep your screenshots coming. We love letting everyone see the awesome work you do.
IndieCade #screenshotsaturday Showcase April 19
Each week we feature 10 screenshots offered by developers currently working on games for submission to the IndieCade Festival. Here are this week’s selections (in alphabetical order).
In light of the enthusiastic response to this weekly feature, we’ve added the rule that if your screenshot isn’t selected this week it is automatically re-entered the following week. Full rules are here.
Alone It Wanders by PoshRaven
Beyond Eyes by Tiger & Squid
EarthNight by Cleaversoft
Freedom Planet by GalaxyTrail
Pioneers by Eigen Lenk
Powargridby Wee Free Studio
Somewhere by oleomingus
Storium, The Online Storytelling Game by Protagonist Labs
The Hit by Dan Stubbs
Whispering Willows by Night Light Interactive
And thank you to everyone for taking part. Keep your screenshots coming. We love letting everyone see the awesome work you do.
IndieCade #screenshotsaturday Showcase April 19
Each week we feature 10 screenshots offered by developers currently working on games for submission to the IndieCade Festival. Here are this week’s selections (in alphabetical order).
In light of the enthusiastic response to this weekly feature, we’ve added the rule that if your screenshot isn’t selected this week it is automatically re-entered the following week. Full rules are here.
Alone It Wanders by PoshRaven
Beyond Eyes by Tiger & Squid
EarthNight by Cleaversoft
Freedom Planet by GalaxyTrail
Pioneers by Eigen Lenk
Powargridby Wee Free Studio
Somewhere by oleomingus
Storium, The Online Storytelling Game by Protagonist Labs
The Hit by Dan Stubbs
Whispering Willows by Night Light Interactive
And thank you to everyone for taking part. Keep your screenshots coming. We love letting everyone see the awesome work you do.
IndieCade #screenshotsaturday Showcase April 19
Each week we feature 10 screenshots offered by developers currently working on games for submission to the IndieCade Festival. Here are this week’s selections (in alphabetical order).
In light of the enthusiastic response to this weekly feature, we’ve added the rule that if your screenshot isn’t selected this week it is automatically re-entered the following week. Full rules are here.
Alone It Wanders by PoshRaven
Beyond Eyes by Tiger & Squid
EarthNight by Cleaversoft
Freedom Planet by GalaxyTrail
Pioneers by Eigen Lenk
Powargridby Wee Free Studio
Somewhere by oleomingus
Storium, The Online Storytelling Game by Protagonist Labs
The Hit by Dan Stubbs
Whispering Willows by Night Light Interactive
And thank you to everyone for taking part. Keep your screenshots coming. We love letting everyone see the awesome work you do.
IndieCade #screenshotsaturday Showcase April 19
Each week we feature 10 screenshots offered by developers currently working on games for submission to the IndieCade Festival. Here are this week’s selections (in alphabetical order).
In light of the enthusiastic response to this weekly feature, we’ve added the rule that if your screenshot isn’t selected this week it is automatically re-entered the following week. Full rules are here.
Alone It Wanders by PoshRaven
Beyond Eyes by Tiger & Squid
EarthNight by Cleaversoft
Freedom Planet by GalaxyTrail
Pioneers by Eigen Lenk
Powargridby Wee Free Studio
Somewhere by oleomingus
Storium, The Online Storytelling Game by Protagonist Labs
The Hit by Dan Stubbs
Whispering Willows by Night Light Interactive
And thank you to everyone for taking part. Keep your screenshots coming. We love letting everyone see the awesome work you do.
IndieCade #screenshotsaturday Showcase April 19
Each week we feature 10 screenshots offered by developers currently working on games for submission to the IndieCade Festival. Here are this week’s selections (in alphabetical order).
In light of the enthusiastic response to this weekly feature, we’ve added the rule that if your screenshot isn’t selected this week it is automatically re-entered the following week. Full rules are here.
Alone It Wanders by PoshRaven
Beyond Eyes by Tiger & Squid
EarthNight by Cleaversoft
Freedom Planet by GalaxyTrail
Pioneers by Eigen Lenk
Powargridby Wee Free Studio
Somewhere by oleomingus
Storium, The Online Storytelling Game by Protagonist Labs
The Hit by Dan Stubbs
Whispering Willows by Night Light Interactive
And thank you to everyone for taking part. Keep your screenshots coming. We love letting everyone see the awesome work you do.
IndieCade #screenshotsaturday Showcase April 19
Each week we feature 10 screenshots offered by developers currently working on games for submission to the IndieCade Festival. Here are this week’s selections (in alphabetical order).
In light of the enthusiastic response to this weekly feature, we’ve added the rule that if your screenshot isn’t selected this week it is automatically re-entered the following week. Full rules are here.
Alone It Wanders by PoshRaven
Beyond Eyes by Tiger & Squid
EarthNight by Cleaversoft
Freedom Planet by GalaxyTrail
Pioneers by Eigen Lenk
Powargridby Wee Free Studio
Somewhere by oleomingus
Storium, The Online Storytelling Game by Protagonist Labs
The Hit by Dan Stubbs
Whispering Willows by Night Light Interactive
And thank you to everyone for taking part. Keep your screenshots coming. We love letting everyone see the awesome work you do.
IndieCade #screenshotsaturday Showcase April 19
Each week we feature 10 screenshots offered by developers currently working on games for submission to the IndieCade Festival. Here are this week’s selections (in alphabetical order).
In light of the enthusiastic response to this weekly feature, we’ve added the rule that if your screenshot isn’t selected this week it is automatically re-entered the following week. Full rules are here.
Alone It Wanders by PoshRaven
Beyond Eyes by Tiger & Squid
EarthNight by Cleaversoft
Freedom Planet by GalaxyTrail
Pioneers by Eigen Lenk
Powargridby Wee Free Studio
Somewhere by oleomingus
Storium, The Online Storytelling Game by Protagonist Labs
The Hit by Dan Stubbs
Whispering Willows by Night Light Interactive
And thank you to everyone for taking part. Keep your screenshots coming. We love letting everyone see the awesome work you do.
IndieCade #screenshotsaturday Showcase April 19
Each week we feature 10 screenshots offered by developers currently working on games for submission to the IndieCade Festival. Here are this week’s selections (in alphabetical order).
In light of the enthusiastic response to this weekly feature, we’ve added the rule that if your screenshot isn’t selected this week it is automatically re-entered the following week. Full rules are here.
Alone It Wanders by PoshRaven
Beyond Eyes by Tiger & Squid
EarthNight by Cleaversoft
Freedom Planet by GalaxyTrail
Pioneers by Eigen Lenk
Powargridby Wee Free Studio
Somewhere by oleomingus
Storium, The Online Storytelling Game by Protagonist Labs
The Hit by Dan Stubbs
Whispering Willows by Night Light Interactive
And thank you to everyone for taking part. Keep your screenshots coming. We love letting everyone see the awesome work you do.

IndieCade #screenshotsaturday Showcase April 19

Each week we feature 10 screenshots offered by developers currently working on games for submission to the IndieCade Festival. Here are this week’s selections (in alphabetical order).

In light of the enthusiastic response to this weekly feature, we’ve added the rule that if your screenshot isn’t selected this week it is automatically re-entered the following week. Full rules are here.

Alone It Wanders by PoshRaven

Beyond Eyes by Tiger & Squid

EarthNight by Cleaversoft

Freedom Planet by GalaxyTrail

Pioneers by Eigen Lenk

Powargridby Wee Free Studio

Somewhere by oleomingus

Storium, The Online Storytelling Game by Protagonist Labs

The Hit by Dan Stubbs

Whispering Willows by Night Light Interactive

And thank you to everyone for taking part. Keep your screenshots coming. We love letting everyone see the awesome work you do.

Tomorrow at noon PDT IndieCade Festival Director Sam Roberts will be on Twitter answering questions (which you can submit in advance). Ask about tips for submitting to the festival; request that he demystify the jury process; ask about his eavesdropping game FREEQ on iOS, which is fully blind-accessible. Any subject, so long as it falls under the Umbrella of Awesomeness (it’s a rare drop.)

Tomorrow at noon PDT IndieCade Festival Director Sam Roberts will be on Twitter answering questions (which you can submit in advance). Ask about tips for submitting to the festival; request that he demystify the jury process; ask about his eavesdropping game FREEQ on iOS, which is fully blind-accessible. Any subject, so long as it falls under the Umbrella of Awesomeness (it’s a rare drop.)

Have a question for IndieCade? Sam Roberts, co-founder of IndieCade Festival, will be on-hand to answer any and all of your questions NOON on Wednesday, April 16. You’ve got ‘til then to give us a tweet @indiecade with hashtag #AskIndieCade or drop us a line on our Tumblr ask box! And of course, chat, interact, or just come hang out with us and Sam as he answers live on Twitter!
Sam’s Stats:
- Assistant Honcho at USC’s School of Cinematic Art: Interactive Media & Games Division
- Co-Honcho of IndieCade
- Former Competitions Director of Slamdance Film Festival
- Indie Dev Power-up Bonus 
- Super good at announcing eSports game matches with his actorly voice
- Voted least likely to kill you with his cooking (according to Molybdenum Chef)

Have a question for IndieCade? Sam Roberts, co-founder of IndieCade Festival, will be on-hand to answer any and all of your questions NOON on Wednesday, April 16. You’ve got ‘til then to give us a tweet @indiecade with hashtag #AskIndieCade or drop us a line on our Tumblr ask box! And of course, chat, interact, or just come hang out with us and Sam as he answers live on Twitter!

Sam’s Stats:

- Assistant Honcho at USC’s School of Cinematic Art: Interactive Media & Games Division

- Co-Honcho of IndieCade

- Former Competitions Director of Slamdance Film Festival

- Indie Dev Power-up Bonus

- Super good at announcing eSports game matches with his actorly voice

- Voted least likely to kill you with his cooking (according to Molybdenum Chef)

IndieCade’s #screenshotsaturday Showcase April 12
Each week we’ll be featuring 10 screenshots sumitted by developers currently working on games for submission to the IndieCade Festival. Here are this week’s “winners” (in alphabetical order).
The rules for submitting have changed. Read the updated version here.
Day of the Viking by Vorax Studios
Lumena by Elevate Entertainment
Quench by Axon Interactive
Rain by Jord Farrell
T.R.E.E. by 6 O’Clock Games
The Masterplan by Shark Punch
Treasure Adventure World by Robit Studios
Verde Station by Duelboot
Why Am I Dead At Sea by Peltast Design
Within Dreams by Tooth and Claw Games
Honourable mentions go to Backward pieS, who submitted something too cute for their own good, and Zuul Labs.
IndieCade’s #screenshotsaturday Showcase April 12
Each week we’ll be featuring 10 screenshots sumitted by developers currently working on games for submission to the IndieCade Festival. Here are this week’s “winners” (in alphabetical order).
The rules for submitting have changed. Read the updated version here.
Day of the Viking by Vorax Studios
Lumena by Elevate Entertainment
Quench by Axon Interactive
Rain by Jord Farrell
T.R.E.E. by 6 O’Clock Games
The Masterplan by Shark Punch
Treasure Adventure World by Robit Studios
Verde Station by Duelboot
Why Am I Dead At Sea by Peltast Design
Within Dreams by Tooth and Claw Games
Honourable mentions go to Backward pieS, who submitted something too cute for their own good, and Zuul Labs.
IndieCade’s #screenshotsaturday Showcase April 12
Each week we’ll be featuring 10 screenshots sumitted by developers currently working on games for submission to the IndieCade Festival. Here are this week’s “winners” (in alphabetical order).
The rules for submitting have changed. Read the updated version here.
Day of the Viking by Vorax Studios
Lumena by Elevate Entertainment
Quench by Axon Interactive
Rain by Jord Farrell
T.R.E.E. by 6 O’Clock Games
The Masterplan by Shark Punch
Treasure Adventure World by Robit Studios
Verde Station by Duelboot
Why Am I Dead At Sea by Peltast Design
Within Dreams by Tooth and Claw Games
Honourable mentions go to Backward pieS, who submitted something too cute for their own good, and Zuul Labs.
IndieCade’s #screenshotsaturday Showcase April 12
Each week we’ll be featuring 10 screenshots sumitted by developers currently working on games for submission to the IndieCade Festival. Here are this week’s “winners” (in alphabetical order).
The rules for submitting have changed. Read the updated version here.
Day of the Viking by Vorax Studios
Lumena by Elevate Entertainment
Quench by Axon Interactive
Rain by Jord Farrell
T.R.E.E. by 6 O’Clock Games
The Masterplan by Shark Punch
Treasure Adventure World by Robit Studios
Verde Station by Duelboot
Why Am I Dead At Sea by Peltast Design
Within Dreams by Tooth and Claw Games
Honourable mentions go to Backward pieS, who submitted something too cute for their own good, and Zuul Labs.
IndieCade’s #screenshotsaturday Showcase April 12
Each week we’ll be featuring 10 screenshots sumitted by developers currently working on games for submission to the IndieCade Festival. Here are this week’s “winners” (in alphabetical order).
The rules for submitting have changed. Read the updated version here.
Day of the Viking by Vorax Studios
Lumena by Elevate Entertainment
Quench by Axon Interactive
Rain by Jord Farrell
T.R.E.E. by 6 O’Clock Games
The Masterplan by Shark Punch
Treasure Adventure World by Robit Studios
Verde Station by Duelboot
Why Am I Dead At Sea by Peltast Design
Within Dreams by Tooth and Claw Games
Honourable mentions go to Backward pieS, who submitted something too cute for their own good, and Zuul Labs.
IndieCade’s #screenshotsaturday Showcase April 12
Each week we’ll be featuring 10 screenshots sumitted by developers currently working on games for submission to the IndieCade Festival. Here are this week’s “winners” (in alphabetical order).
The rules for submitting have changed. Read the updated version here.
Day of the Viking by Vorax Studios
Lumena by Elevate Entertainment
Quench by Axon Interactive
Rain by Jord Farrell
T.R.E.E. by 6 O’Clock Games
The Masterplan by Shark Punch
Treasure Adventure World by Robit Studios
Verde Station by Duelboot
Why Am I Dead At Sea by Peltast Design
Within Dreams by Tooth and Claw Games
Honourable mentions go to Backward pieS, who submitted something too cute for their own good, and Zuul Labs.
IndieCade’s #screenshotsaturday Showcase April 12
Each week we’ll be featuring 10 screenshots sumitted by developers currently working on games for submission to the IndieCade Festival. Here are this week’s “winners” (in alphabetical order).
The rules for submitting have changed. Read the updated version here.
Day of the Viking by Vorax Studios
Lumena by Elevate Entertainment
Quench by Axon Interactive
Rain by Jord Farrell
T.R.E.E. by 6 O’Clock Games
The Masterplan by Shark Punch
Treasure Adventure World by Robit Studios
Verde Station by Duelboot
Why Am I Dead At Sea by Peltast Design
Within Dreams by Tooth and Claw Games
Honourable mentions go to Backward pieS, who submitted something too cute for their own good, and Zuul Labs.
IndieCade’s #screenshotsaturday Showcase April 12
Each week we’ll be featuring 10 screenshots sumitted by developers currently working on games for submission to the IndieCade Festival. Here are this week’s “winners” (in alphabetical order).
The rules for submitting have changed. Read the updated version here.
Day of the Viking by Vorax Studios
Lumena by Elevate Entertainment
Quench by Axon Interactive
Rain by Jord Farrell
T.R.E.E. by 6 O’Clock Games
The Masterplan by Shark Punch
Treasure Adventure World by Robit Studios
Verde Station by Duelboot
Why Am I Dead At Sea by Peltast Design
Within Dreams by Tooth and Claw Games
Honourable mentions go to Backward pieS, who submitted something too cute for their own good, and Zuul Labs.
IndieCade’s #screenshotsaturday Showcase April 12
Each week we’ll be featuring 10 screenshots sumitted by developers currently working on games for submission to the IndieCade Festival. Here are this week’s “winners” (in alphabetical order).
The rules for submitting have changed. Read the updated version here.
Day of the Viking by Vorax Studios
Lumena by Elevate Entertainment
Quench by Axon Interactive
Rain by Jord Farrell
T.R.E.E. by 6 O’Clock Games
The Masterplan by Shark Punch
Treasure Adventure World by Robit Studios
Verde Station by Duelboot
Why Am I Dead At Sea by Peltast Design
Within Dreams by Tooth and Claw Games
Honourable mentions go to Backward pieS, who submitted something too cute for their own good, and Zuul Labs.
IndieCade’s #screenshotsaturday Showcase April 12
Each week we’ll be featuring 10 screenshots sumitted by developers currently working on games for submission to the IndieCade Festival. Here are this week’s “winners” (in alphabetical order).
The rules for submitting have changed. Read the updated version here.
Day of the Viking by Vorax Studios
Lumena by Elevate Entertainment
Quench by Axon Interactive
Rain by Jord Farrell
T.R.E.E. by 6 O’Clock Games
The Masterplan by Shark Punch
Treasure Adventure World by Robit Studios
Verde Station by Duelboot
Why Am I Dead At Sea by Peltast Design
Within Dreams by Tooth and Claw Games
Honourable mentions go to Backward pieS, who submitted something too cute for their own good, and Zuul Labs.

IndieCade’s #screenshotsaturday Showcase April 12

Each week we’ll be featuring 10 screenshots sumitted by developers currently working on games for submission to the IndieCade Festival. Here are this week’s “winners” (in alphabetical order).

The rules for submitting have changed. Read the updated version here.

Day of the Viking by Vorax Studios

Lumena by Elevate Entertainment

Quench by Axon Interactive

Rain by Jord Farrell

T.R.E.E. by 6 O’Clock Games

The Masterplan by Shark Punch

Treasure Adventure World by Robit Studios

Verde Station by Duelboot

Why Am I Dead At Sea by Peltast Design

Within Dreams by Tooth and Claw Games

Honourable mentions go to Backward pieS, who submitted something too cute for their own good, and Zuul Labs.

The IndieCade #screenshotsaturday Showcase

Indie Developers! Every week (or maybe fortnight. We’ll play it by ear) we want to showcase what you’re working on for the IndieCade Festival for #screenshotsaturday. We’ll select 10 screenshots to feature on Tumblr and Facebook (with gallery links on Twitter), but there are a few guidelines that are gonna make things easier for everyone:

About the Images

  • Images must be a screenshot from a game you are currently working on for submission to IndieCade. It’s fine to overlay the game’s logo on it, but avoid promotional art or submissions that look like advertisements.
  • You may only submit one image. It’s up to you to pick the image you want to submit. Our community manager is terribly indecisive when it comes to galleries.
  • Any standard image format is fine, but no vines or animated gifs (we can’t have it stand out in the gallery to that extent). Tumblr’s maximum image size is 500x750 pixels before it starts scaling. You might want to bear that in mind.
  • You may make submissions from the same game each week but not the same screenshot.

Where to Submit

  • Images must be sent via email as an attachment or URL to colmATindiecadeDOTcom and your subject line must begin with #screenshotsaturday.
  • Include your Developer Name.
  • Include a link to your website.
  • Include a brief description of your game (This should be a short, single paragraph. If it’s too long we’ll have to edit it and also resent you for the extra work.)
  • Include your twitter handle if you’d like to be mentioned on twitter.
  • #screenshotsaturday is an existing community online, whose website is found here. They encourage weekly progress and community feedback within the game development scene. Make sure you get involved by also tweeting your screenshots with the hashtag #screenshotsaturday. (no need to tag IndieCade unless you <3 us). Please note that you must still submit via email for consideration in IndieCade’s weekly showcase.

About Selection

  • 10 screenshots are selected each week to be featured in the showcase.
  • They are not chosen necessarily as the ten “best” since we want to include a diverse array of art styles and games to showcase.
  • If your screenshot is not chosen it is automatically added to the submissions for the following week, unless you submit a new screenshot for the same game.

Anonymous: are 2013 panel recordings going to be uploaded

Our video teams are volunteers and they’re working to upload the 2013 festival and the 2014 IndieCade East videos.

archiemcphee:

Nicole of the Cake Haute Couture bakery in Bunbury, Western Australia made this beautifully geeky classic arcade game cake at the request of Dimity, a bride-to-be whose fiance, Stephen, loves old school games.
Each side of the three-tiered square cake features a different game - Pac-Man, Donkey Kong, Tetris and Frogger. The very top is decorated with a Pong screen with the score depicting Stephen’s age. The board on which the cake sits features an edible joystick, buttons, and coin slot.
Nicole has been making custom wedding cakes since 2007. Visit the Cake Haute Couture website to check out more of her wonderful creations.
[via Technabob]
archiemcphee:

Nicole of the Cake Haute Couture bakery in Bunbury, Western Australia made this beautifully geeky classic arcade game cake at the request of Dimity, a bride-to-be whose fiance, Stephen, loves old school games.
Each side of the three-tiered square cake features a different game - Pac-Man, Donkey Kong, Tetris and Frogger. The very top is decorated with a Pong screen with the score depicting Stephen’s age. The board on which the cake sits features an edible joystick, buttons, and coin slot.
Nicole has been making custom wedding cakes since 2007. Visit the Cake Haute Couture website to check out more of her wonderful creations.
[via Technabob]
archiemcphee:

Nicole of the Cake Haute Couture bakery in Bunbury, Western Australia made this beautifully geeky classic arcade game cake at the request of Dimity, a bride-to-be whose fiance, Stephen, loves old school games.
Each side of the three-tiered square cake features a different game - Pac-Man, Donkey Kong, Tetris and Frogger. The very top is decorated with a Pong screen with the score depicting Stephen’s age. The board on which the cake sits features an edible joystick, buttons, and coin slot.
Nicole has been making custom wedding cakes since 2007. Visit the Cake Haute Couture website to check out more of her wonderful creations.
[via Technabob]
archiemcphee:

Nicole of the Cake Haute Couture bakery in Bunbury, Western Australia made this beautifully geeky classic arcade game cake at the request of Dimity, a bride-to-be whose fiance, Stephen, loves old school games.
Each side of the three-tiered square cake features a different game - Pac-Man, Donkey Kong, Tetris and Frogger. The very top is decorated with a Pong screen with the score depicting Stephen’s age. The board on which the cake sits features an edible joystick, buttons, and coin slot.
Nicole has been making custom wedding cakes since 2007. Visit the Cake Haute Couture website to check out more of her wonderful creations.
[via Technabob]
archiemcphee:

Nicole of the Cake Haute Couture bakery in Bunbury, Western Australia made this beautifully geeky classic arcade game cake at the request of Dimity, a bride-to-be whose fiance, Stephen, loves old school games.
Each side of the three-tiered square cake features a different game - Pac-Man, Donkey Kong, Tetris and Frogger. The very top is decorated with a Pong screen with the score depicting Stephen’s age. The board on which the cake sits features an edible joystick, buttons, and coin slot.
Nicole has been making custom wedding cakes since 2007. Visit the Cake Haute Couture website to check out more of her wonderful creations.
[via Technabob]
archiemcphee:

Nicole of the Cake Haute Couture bakery in Bunbury, Western Australia made this beautifully geeky classic arcade game cake at the request of Dimity, a bride-to-be whose fiance, Stephen, loves old school games.
Each side of the three-tiered square cake features a different game - Pac-Man, Donkey Kong, Tetris and Frogger. The very top is decorated with a Pong screen with the score depicting Stephen’s age. The board on which the cake sits features an edible joystick, buttons, and coin slot.
Nicole has been making custom wedding cakes since 2007. Visit the Cake Haute Couture website to check out more of her wonderful creations.
[via Technabob]
archiemcphee:

Nicole of the Cake Haute Couture bakery in Bunbury, Western Australia made this beautifully geeky classic arcade game cake at the request of Dimity, a bride-to-be whose fiance, Stephen, loves old school games.
Each side of the three-tiered square cake features a different game - Pac-Man, Donkey Kong, Tetris and Frogger. The very top is decorated with a Pong screen with the score depicting Stephen’s age. The board on which the cake sits features an edible joystick, buttons, and coin slot.
Nicole has been making custom wedding cakes since 2007. Visit the Cake Haute Couture website to check out more of her wonderful creations.
[via Technabob]

archiemcphee:

Nicole of the Cake Haute Couture bakery in Bunbury, Western Australia made this beautifully geeky classic arcade game cake at the request of Dimity, a bride-to-be whose fiance, Stephen, loves old school games.

Each side of the three-tiered square cake features a different game - Pac-Man, Donkey Kong, Tetris and Frogger. The very top is decorated with a Pong screen with the score depicting Stephen’s age. The board on which the cake sits features an edible joystick, buttons, and coin slot.

Nicole has been making custom wedding cakes since 2007. Visit the Cake Haute Couture website to check out more of her wonderful creations.

[via Technabob]